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Dragonji

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Everything posted by Dragonji

  1. Are there any differences between forcecvar <command> 0 and sv_cvar <command> EQ 0? I'm browsing the package of the newest silEnT mod and I see there is a file with cvars to force. I noticed that some commands are forced by forcecvar command (eg. forcecvar snaps 20), while others use sv_cvar EQ (eg. sv_cvar r_rmse EQ 0). Could someone explain what are the differences between these two metods of forcing an equal value for a cvar?
  2. Unlocked cg_damagekick wasn't a feature of original game and the most popular mods so in my opinion the same value for everybody like it is from the ET beginning is fair enough. There is no reason to make the game more uneven. Just my humble opinion, you don't have to agree with me
  3. @Petbark 0.4.0 has been released already, check out front page news
  4. [#107142] Sorry, but you do not have permission to use this feature. If you are not logged in, you may do so using the form below if available.
  5. Hello there My Idea is to make more configurable system for killing sprees and multi kills in the silEnT mod. I wonder there is a separated config file for this, so server admins can change messages by their own, disable some announces (like double kill which is distracting when repeated x times per minute) or change their showing (eg. double kill notification would be showed only to the killer), so people don't have to use external scripts such as kspree.lua when they want to personalize something a little more What do you think?
  6. Anyway, it would be great to see some fix for these empty areas on the sides
  7. In 0.4.0rc1 version they look like this on my 1440x900 native resolution: http://obrazki.elektroda.net/17_1319289358_thumb.png http://obrazki.elektroda.net/61_1319290503_thumb.png You should agree that it doesn't look so good. In my opinion it would be better to see loading screen and limbo menu again in full screen like it was before widescreen aspect ratios have been fixed: http://obrazki.elektroda.net/32_1319290901_thumb.png http://obrazki.elektroda.net/74_1319291101_thumb.png
  8. I think I change my Jaymod to silEnT when 0.4.0 is out!
  9. Hello Yep, original silEnT body hitsounds are pretty weird for someone who played all the time with the ones provided with Jaymod, NQ, ETPub, N!tmod etc., but you can easily change them by custom *.pk3 file
  10. Hi there. I'm thinking about moving my clan's server from Jaymod to silEnT and I'm almost sure that silEnT would be much better, but I have one question. What are the differences between these 2 mods in using server's CPU & RAM? It's important for me because from my experience I can say that Jaymod + ServerFacade + 8 bots takes way too much CPU's power...
  11. It's not a bug And once again, like gaoesa said: How do you want to defuse your own landmine when you cannot trigger it?
  12. I would like to share my opinion about new themes. Firstly, I wanna say that both look great! A really good piece of work from graphic designer! I just have one small suggestion. IMO mouse cursors are too big and they look pretty ugly, I'd also suggest to remove shadow effect from them. And again, I must say that 0.4.0 version surprised me in positive way, keep it up guys!
  13. The mod version is 0.4.0 RC1
  14. Would be great to see some solution to this problem in 0.4.0 final release
  15. Hmm, I think that the conversation about an own silEnT GUID system could be resumed then.
  16. Bump! I have read the article: http://mygamingtalk....ifferent-games/ Doesn't this mean that PB will stop generating new GUIDs for ET players? I found such an information on SL:
  17. For MP40 it's a really small thing, but you can notice the difference in Thompson and FG42
  18. http://dl.dropbox.com/u/19256625/reloading.mp4 I didn't want to upload to YouTube because YT doesn't support 50 FPS movies
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