gaoesa
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gaoesa got a reaction from clan DIABOLIK in Statistics and loading screen freeze?
This is caused by an incorrect attempt to fix the issue of players disconnecting if they haven't connected through by the end of the warmup. The issue is that the engine is calling ClientBEgin on them, while they still haven't supplied the server their true info. This disconnect can happen only on the first connect to the server. Not between maps. Warmup time may reduce the issue as more players get through before the warmup ends. But it is not a real fix. I don't know if the incorrect fix attempt can cause the problem to escalate in the form of the freeze.
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gaoesa got a reaction from Dennis92NL in Statistics and loading screen freeze?
This is caused by an incorrect attempt to fix the issue of players disconnecting if they haven't connected through by the end of the warmup. The issue is that the engine is calling ClientBEgin on them, while they still haven't supplied the server their true info. This disconnect can happen only on the first connect to the server. Not between maps. Warmup time may reduce the issue as more players get through before the warmup ends. But it is not a real fix. I don't know if the incorrect fix attempt can cause the problem to escalate in the form of the freeze.
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gaoesa reacted to Dennis92NL in Need help with creating ET wav sounds
Hi Sartax,
Download the program called: "Wavosaur". Its a free program.
http://www.wavosaur.com/
Open a high quality mp3 and cut the file (mostly 30 seconds).
All these options below should be at the top.
Make sure you MONO the file: Process > convert to mono > mix all channels
Set the bitrate to 8 bit: Process > bit depth convertor > 8bit
Resample the file to 22500 KHZ: Processs > Resample > 22500 KHZ
Now click save as .wav and the file should be arround 600,700,800KB depending on the length of your file.
Download pakscape:
http://eliteforce2.filefront.com/file/;1327
Make a new folder like sound/misc/yourfilename.wav and save it into a pk3 file. However if you want to have it like the last 30 seconds. You need to look up into the etmain folder and open pak0.pk3 with pakscape to see what path u need to set for the pk3 file. If its not working for you let me know and upload your file, so i will do it for you.
Regards,
Dennis
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gaoesa got a reaction from Dennis92NL in Statistics and loading screen freeze?
Thank you
1. The spree recods are enabled with g_spreeOptions cvar flag 512. The ratings are enabled with g_killRating and g_playerRating 2 on both cases.
2. This is probably related to the server engine. The simpler (the not working one that I also initially posted on this forum) attempt to fix the GUID problem from connecting players at the end of the warmup, would result this behaviour.
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gaoesa got a reaction from clan DIABOLIK in Adrenaline
Medics will spawn with adrenaline needle if either g_medics flag 256 is set or g_mode flag 2 is set.
Other players will spawn with adrenaline needle, if they have medic skill 4 level star and g_skill flag 2 is set, or g_mode flag 2 is set.
EDIT:
Exception is that when you play any of the war modes, the adrenaline is given unconditionally to medics with the level 4 star.
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gaoesa got a reaction from clan DIABOLIK in some people lost xp after map
If only some players lost XP but not data that is linked to them, it can happen because of settings for the played map. For example, playing a map with comp settings and then returning to pub settings. That could reset the XP from players who played on the map. On these cases, it is important to first take a look at the server log, the end of the previous map and the start of the next map. That can give some details of what has happened.
The ET server crashing, but not the actual server, can cause corruption to the db files. There is a very small window at the end of the maps when the db files are being updated. I would expect if that happened, it would result wider issues. The whole server crashing can corrupt the file system in any way as there can be data that is not actually written to the disk.
Another weird case that could happen is if the server time was changed to something in the far future. If the saved XP has time limit.
One thing you can try if you suspect the DB integrity is to perform dbcleanup. Make a backup first. Issue the command with rcon and it will perform it during the next intermiossion. The server log will hold all errors that it finds and if it fixes anything. But do make a backup of it first.
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gaoesa reacted to Zelly in PPSH Long Range sound
Umm I beleive both sounds. If i have it on the normal setting, the ppsh will play an off in the distance sound in the direction the player is shooting me from, and it will it play the bullet impact sound of hitting a player.
If i have cg_effectDistance set to 0 then it will not play the ppsh distance sound and I won't hear the impact sound either. (Though it still shakes my screen and makes me lose health correctly)
I have only noticed it with ppsh so far, but ill try testing some other guns when I get the chance.
I can give the steps to reproduce (From what I can tell cg_effectDistance is the only cvar affecting this)
1. set cg_effectDistance "0"
2. TargetPlayer and ShootingPlayer(With ppsh) stands about 1700 units(Or whatever they are called) apart. (See picture above to see that aproximate distance)
3. ShootingPlayer shoots TargetPlayer with ppsh.
4. Target player should not hear any sounds but it should still shake his screen and lose health.
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gaoesa reacted to JohnDory in omnibot
I am guessing that your server runs fine without omnibot ?
the easiest way to get it running is get your server running without it, install omnibot into its own directory, mines is omnibotv082
make sure the server still runs, then add the omnibot stuff near the bottom of your silent config, again mine is
// Omni-bots set omnibot_enable 1 //changed from 0 set omnibot_path "/usr/local/games/enemy-territory/omnibotv082/" //changed from "" set g_bot_maxXP 1000 //changed from -1 set g_bot_minPlayers 8 //changed from -1 set omnibot_flags 262160 //changed from 0 then it should work, do not for get you have to have a map that has waypoints as the first map or the bot will not join the server (they don't on mine)
the easy way to tell if its working if there are no bots on is to do a
bot version in the console or something like rcon unlimited and you should get
10:14:31 pm:> bot version ------------------------- Omni-Bot : Sep 15 2013 16:27:32 Version : 0.83 Interface # : 17 -
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gaoesa reacted to hellreturn in custom hitboxes
http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_realBody
You can't create your own hitboxes but if you need harder one you can use above settings.
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gaoesa got a reaction from BettyBoop in chatlog.log
Set this:
set lua_allowedModules "chat.lua rename.lua"
to this:
set lua_allowedModules ""
This is common misunderstanding with Lua configurations. The allowed modules is an option which allows adding SHA1 signatures of loaded modules. I.e. it checs that the modules are proper. But if you don't have the signatures, then this can be left empty and all modules are loaded.
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gaoesa got a reaction from Zelly in Possible to disable bullet hit smoke?
At least http://mygamingtalk.com/wiki/index.php/Silent_Mod_Client_Cvar#cg_effectDistance can be used for this.
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gaoesa got a reaction from ETsneak in disable all complaints
Added to the next version as g_disableComplaints flag 32.
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gaoesa got a reaction from Chuckun in disable all complaints
Added to the next version as g_disableComplaints flag 32.
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gaoesa got a reaction from clan DIABOLIK in custom vote
Implemented in the next version, with following syntax:
The votes are seen and executed with the /callvote command. The levels are optional and if it is left empty, players with any level can call the votes.
EDIT:
These blocks are defined in the shrubbot.cfg file.
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gaoesa got a reaction from hellreturn in custom vote
Implemented in the next version, with following syntax:
The votes are seen and executed with the /callvote command. The levels are optional and if it is left empty, players with any level can call the votes.
EDIT:
These blocks are defined in the shrubbot.cfg file.
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gaoesa got a reaction from BettyBoop in installation new settings problems
You might have fast shooting enabled. The g_weapons flag 16384.
http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_weapons
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gaoesa got a reaction from Jhonny/Shinobi in !warn time limit
It is configured in the server config. http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_warningDecay
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gaoesa reacted to Sol in g_shuffle_staytime or something?
MINIMAL_LEVEL_TOEXECUTE = 20 -- minimal level to execute this command SHUFFLE_COMMAND = "!shuffle" -- shuffle command SHUFFLE_AFTERTIME = 5*60 -- 5min Client = { } function et_InitGame( levelTime, randomSeed, restart ) maxclients = et.trap_Cvar_Get( "sv_maxclients" ) end function et_ClientCommand( num, cmd ) local arg0 = string.lower(cmd) local arg1 = string.lower(et.trap_Argv(1)) if et.G_shrubbot_level( num ) >= MINIMAL_LEVEL_TOEXECUTE and arg0 == SHUFFLE_COMMAND or arg1 == SHUFFLE_COMMAND then StartTime = os.time() for i = 0, maxclients - 1 do local team = et.gentity_get(i, "sess.sessionTeam") if team ~= 3 then Client[i] = team end end return true -- let execute it end if arg0 == "team" and StartTime ~= nil then if arg1 == "b" then if os.time() >= (StartTime + SHUFFLE_AFTERTIME) and Client[num] == 1 then return false end elseif arg1 == "r" then if os.time() >= (StartTime + SHUFFLE_AFTERTIME) and Client[num] == 2 then return false end end end end It is just concept but it should works, in this case they won't be able to change to ->spec-> another team too
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gaoesa got a reaction from hellreturn in no silent guid and no pb guid
Please update your server to the latest version of the mod. According to splatterladder, it is currently 0.6.3 version. If there is a bug we can't fix or identify it from older versions.
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gaoesa got a reaction from Zelly in Getting a Segmentation fault
One case that will make the omnibot library to crash is if the bots are dropped while they are connecting. This can happen by Lua through the et_ClientConnect hook. http://mygamingtalk.com/wiki/index.php/Silent_Lua#et_ClientConnect
Make sure you don't have Lua scripts running and if that fixes the issue, go through the scripts to see which one is causing it.
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gaoesa got a reaction from Dragonji in Memory issues
You can get more detailed information of what is using the memory with following commands:
pmap -x
and
cat /proc//smaps
Take a snapshot and after some time when the memory consumption has risen significantly, another snapshot.
Also, there are engine related reasons why you should restart the server more often then one month interval. The server time will rotate for example.
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gaoesa got a reaction from Zelly in silEnT for ETPro
It's not our intent to be a direct copy of any other mod. If a feature doesn't serve a purpose, we prefer not to implement it.
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gaoesa got a reaction from Chuckun in Permanent Bans and Shownormals
Admins should still verify the wallhack with carefull review of the demo. Most often there are things that one does not notice while speccing a live game. So it isn't that usefull on a server.
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gaoesa reacted to RaNeR in Need revive spree Clarification...
How to add revive sprees to silent...in plain english !!!
1) Silent does not have onboard sounds for revive sprees....So
Make a pk3 and add your wav files to it...Path is...
sound/announces/revive3.wav
/revive5.wav
/revive10.wav
A) If you don't know how to make a pk3 file, here you go...this is for WinRAR...
Well if you want to do it the easy way just download one of the spree pk3
on this post extract it and change the wav files and rename it...
But if you want to make your own pk3 here is how I do it...
Make a new folder on your desktop name it sound then open the sound folder
and make a new folder inside it and name it announces open the announces
folder and paste you wav files in it...when your done just close the folder
Then right click on the sound folder and if your using winrar add the folder
to archives when the pop windows opens hit zip then highlight the name and name
it whatever you want but make sure there are no spaces and it ends with .pk3
not .zip or .rar
Example:
clan_name_001.pk3
2) Go to silent cfg and find this cvar...
set g_spreeOptions " " if you have spreeOptions enabled in your server
there will be a number maybe 31 if your
killing spree options are enablel. If spree options are
not enabled it will be 0. Either way just add 2807
to what ever number you see...to activate riveve sprees...
3) Add your pk3 file to the silent folder in the server and add it to the silent
folder in your redirect...
4)Restart your server and your done...if you did everything right your revive sprees
will work...
OOOH...Almost forgot if you want a great free program to make, edit, combind, wav files or MP3
files just check out this link...
http://audacity.sourceforge.net/download/windows
I have been using this program for years it's
very good but it takes a bit of getting used to...
If you need help here is the forum link...
http://forum.audacityteam.org/viewforum.php?f=16
Hope this helps you if your thinking of enabling your revive spress...