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gaoesa

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Everything posted by gaoesa

  1. Try copying the qagame dll/so into the silent folder. We noticed couple versions ago that it is required in the newest versions of the mod even when not starting dedicated server. You will find this file from inside the silent.zip which is packed inside the silent-0.5.2.zip.
  2. I hope this wil be usefull. One thing I would like to mentionis that you should use the "sess.guid" to get the silEnT GUID. Every player has one from the moment the ClientBegin Lua hook is called and this guid is also checked by the mod.
  3. They may have changed the opinion of it being experimental and it is not regarded as such any more. The comment was made based on the information available in the source code and in documentation, but it may have have been bad interpretation. EDIT: This all I could find about it from the changelog: That is for the 0.8.1 version.
  4. 1. Changin this was necessary because the knife throwing behaviour was changed. It is not possible to hold the knife armed using weapalt.The attack2 is used in Jaymod, NoQuarter and in Nitmod also. 2. We always try to look for ways to improve performance. 3. I have no idea why ETPub team sees it as experimental. Nevertheless, that decision was made by them and we kept it like that. Furthermore, we haven't even looked at it's implementation which is all the more reason to maintain the ETPub teams recommendations.
  5. For spree sounds you need to mae a pk3 which has the added sound in the following locations. They will be automatically loaded and used. http://mygamingtalk.com/wiki/index.php/Silent_Sounds For hit sounds, you need to add the following sounds in the custom pk3, for those that you want to replace: sound/hitsounds/body.wav sound/hitsounds/head.wav sound/hitsounds/team.wav Be sure to check the g_hitsounds server cvar. It is little different from the ETPub. http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_hitsounds
  6. Indeed. The weapon number was changed in cooperation with crapshoot and that is why the old file does not work. Try changing the line WEAPON.PPSH = 101; To WEAPON.PPSH = 50; inside the file weapon_silEnT_ppsh.gm.
  7. The error you are getting happens because the cgame is not getting loaded. Like Dookie said, we haven't changed the PPSh at all for 0.5.2. Are you running local dedicated server?
  8. You are right. Sorry about this. We will update the documentations.
  9. The same issue happens originally if players connect right at the end of the intermission. I would prefer this was fixed in the engine side rather then making messy combinations in the mod but sure it can be looked at. Do note that if player gets this kick during the map and not because of the intermission, it happens because he is spoofing his guid. EDIT: Replying while sol was writing, That is great sol!
  10. You need this file http://www.omni-bot.com/forum/showthread.php?2998-How-to-assign-a-particular-gm-to-a-particular-Bot-!&p=18740&viewfull=1#post18740 The problem is that in the default installation of omnibots the bots don't know how to use he weapon and that is why they run around with pistols.
  11. gaoesa

    Ban

    You can whitelist the other players. Whitelisted players are unaffected by any IP addresses in the bans, subnet bans or individual bans. Another method is to remove the IP address from the ban block inside the shrubbot.cfg. http://mygamingtalk.com/wiki/index.php/Silent_Shrubbot#.21userwl
  12. Ok. You mean hitsounds probably. In this case since the friendly fire is disabled and he was disguised the whole time, there are no hitsounds played to protect his disguise. If he would have dropped the disguise the hitsounds would have been played normally.
  13. Hitmarks? You mean bullet effects? Additional questions, does the server where you did this have FF enabled and did he have the cover the full time?
  14. Check the value you have in the cg_teamChatTime. By default it is 8000.
  15. This is not possible because of the silEnT GUID.
  16. Or you can install ET outside of the Program Files folder. No need for the administrator privileges and connecting to the AxE server then
  17. The 0.5.2 full download is upate with the fixed server binaries. The patch download is ment for those who want to just replace the buggy binaries. There is no need to download the patch if the 0.5.2 is downloaded after the patch was made. From this site at least. I can't be sure what files different third party download sites use. The way to be sure what version is used on the server is to use the /silent_version command, and see if the server binary date is at least July 8 2012. The silent_version is a client console command. The consequence of FS_HandleForFile error is that the server will stall. It doesn't crash but it will still halt completely.
  18. You need to copy paste the script from the post into a file, place that file inside the silent folder and the add that file name you made to the lua_modules cvar. We can consider adding this feature to the mod. But I think it would be similar to the Lua script here and maybe it would be better to keep this as an optional script?
  19. Unfortunately it is not possible to disable the 3rd star from the skill_fieldops yet. All that can be done would be to set the last 2 to some ridiculously high values that no one can reach. Other possibilities are limiting the g_minArtyTime and g_minAirstrikeTime. This can be done per map also using the mapconfigs.
  20. The issue is confirmed to be the result of a bug in the !readadmins command. Deleting the records however does work. Just make sure you are not online on the server with the same guid and pb guid as the deleted records. EDIT: Additional information regarding the !userdel commands. The commands will delete only one record with matching GUID, silEnT GUID or PB GUID between map starts. This is caused by the system that actual actions are done at close up. Furthermore, duplicated records were not expected at a larger scale.
  21. I'm trying to figure how this is possible. And why wouldn't the userdel commands work. One thing you could try is to create yourself another silent guid and connect without the PB GUID. It can be that since the command always deletes the first one it finds, it is deleting the one you are connected with. However, the more puzzling issue is how did they get created. The !readadmins command does work so that it should not create duplicates but use the existing one. Do you use any third party programs to edit the database files. Any QMM mods or anything that could interfere with the normal operation of the mod? Also, from which version forward have you been using the mod?
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