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Mateos reacted to palota in Mortar to track MOVER - Aim is adjusted after shooting, not right before
I modified goal_mobilemortar.gm and commited it to SVN.
Position in front of the tank is GetEntityWorldSpace( GetGoal("MOVER_tank").GetEntity(), Vec3(0,250,0) )
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Mateos reacted to palota in Disabling combat movement in path through (re-enabling it in OnExit ofc/automatically?)
Yes, you can disable combat movement in navigate and re-enable it in OnExit.
But I think it would be better to create RegionTrigger.DisableCombatMovement.
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Mateos reacted to palota in Script or tool to automatically convert 0.8x WAY files to 0.9 file format
I decided to not rename the 0.8 folder because it would break everything for everybody. There are links to that 0.8 folder everywhere (on the wiki, forum or GitHub). We can't rename it now because it would cause a lot of trouble.
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Mateos reacted to palota in BUILD offset availability/management per team, in the case of a neutral goal
It's easy. Just add two use points. Bots will find the shortest path and automatically choose the best use point for them.
Console command saveusepoint (or sup) can be used to add use points. It creates a TXT file in omni-bot/et/user folder. Then you have to copy and paste it into OnMapLoad.
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Mateos reacted to MickyP in Questions
I did try & do RTCW version but I had a issue getting it to show up, I've just done a new test (just editing text) which did work.
For RTCW you need to edit mp_pak1.pk3\ui_mp\wm_quickmessageAlt & create a new pk3 in the same directories, its a little bit more hard work as 1 line in the ET menu you have to scroll down 50+ lines in the RTCW version. It looks like it can be done but its a lot of work
The DMS program was never designed to waypoint from it was rather to add waypoint flags without me having to remember exact command or which key bind it related to, it then progressed to adding goals without the need to open the console to manually type 3 or 4 commands for each one. After that I just added more bit that I found useful.
If you need there are some ET binds in here that should work fine in RTCW, I used the binds in combination with the DMS
http://svn.assembla.com/svn/omnibot/Enemy-Territory/0.8/tools/waypointing_configs/
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Mateos reacted to palota in Reading an entity value using its key
I modified C++ code so that GetEntTeam works for spawns. It's in the mod. On Windows you need to compile qagame_mp_x86.dll from project GameInterfaces\ET\src\game\game_2013.vcxproj.
GetEntTeam is used in many map scripts, but it should not break anything because it is used only in region triggers which are triggered for CLASS.ANYPLAYER.
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Mateos reacted to palota in Wp.SetWaypointFlag when several waypoints have the same name
I will add possibility to set multiple navigation flags in the next Omni-bot version.
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Mateos reacted to palota in Questions
You've converted the waypoints successfully. Now you should create some goals.
Add a CAPPOINT goal at the ship so that Allies know where to take the documents Add three GRENADE goals to destroy barriers on the beach Enable MOUNTMG42 goals for Axis team Change priorities. CHECKPOINT_beach_flag should have the same priority as FLAG_War_Documents. Create routes. -
Mateos reacted to palota in Questions
Did you read the wiki ? The cappoint must be created by these commands when you are standing at the exit:
/bot goal_create cappoint transmitter /bot goal_save I attached gm script which disables PLANT_2transmitter7 goal so that engineers do not drop dynamite near the transmitter.
basor2light.gm
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Mateos reacted to palota in Goldrush RtCW/ET
I made waypoints for KT_G-Rush. You can download them from GitHub.
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Mateos reacted to palota in Omnibot connecting issue
It is compatible. Do you have installed the latest Omni-bot version 0.87 ?
This is not related to the connection issue. If you have more questions, start a new topic.
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Mateos reacted to palota in Wiki pages
Omni-bot wiki has been moved to https://mygamingtalk.com/wiki/OMNIBOT_-_Enemy_Territory_Modification
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Mateos reacted to palota in Path through Switch - bot outside WaypointName waypoint radius
Oops, there are 2 doors. The upper door is accessible only by trick jump or cheating. The lower door switch position is Vec3(-2277, -521, 292).
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Mateos reacted to palota in MLB Egypt and silEnT mod: bots don't ride the Boat outside of warmup
The boat initially spawns in a secret room at coordinates (-5730, 1664, -1218). Then it is moved to the river after one time frame.
I fixed the mlb_egypt.gm script.
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Mateos reacted to palota in Bot glitching with a specific PLANT goal on Ruins of Acquiesce
That ruins32.gm script is for old Omni-bot version 0.71. The Map.Switches table does not work since Omni-bot 0.8. and has to be converted to SWITCH goals. The MOVER_tank goal should be removed. But the most critical bug is that all priorities are extremely high. Priorities of normal high level goals should never be greater than 0.9.
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Mateos reacted to palota in Handling debugtrigger-less button temporarily disabled once used
You can create a region trigger for any player who is near the button. But it is not possible to detect if the player pressed the button or not.
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Mateos reacted to palota in Question about team_WOLF_objective
These entities don't have an AABB, but they have a position.
GetEntPosition(102) It's not recommended to use entity IDs, because they can depend on mods. It's better to use entity names.
GetEntPosition(GetEntityByName("Axis_wobj"))
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Mateos reacted to palota in Giving a goal shared by the 2 teams a role just for 1 team
You can create new custom BUILD and PLANT goals for Axis and then restrict neutral goals to Allies. But it is too much complicated. I think it would be better to set a goal range instead of role. Range is useful so that bots don't go to the goal if they are too far away from it.
Bots get roles only on map load or when they change team (if balancing is enabled) or when some bot disconnects. You can't change roles dynamically.
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Mateos reacted to palota in Weird issue with a PLANT goal of wolfsrudel_final
The problem is caused by a line Util.RemoveGoal( "PLANT_Main_Radiomast" ) which is in OnMapLoad.
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Mateos reacted to palota in GetGameState returning Playing while the game is paused
The GameState enumeration is common for all games. Each game has its own states. Enemy Territory and RTCW do not support Paused, Scoreboard and Suddendeath.
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Mateos reacted to palota in Cycling through players checking if they're alive
Function OnExit can be called after a player switched team or disconnected. There are too many maps with this "team switch bug". I fixed it in the fueldump map today.
GameMonkey scripts have simple cooperative multitasking. Threads can be switched only at sleep or yield. That's why no locks or mutexes are needed.
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Mateos reacted to palota in Cycling through players checking if they're alive
Cycle through all players may be slow, so I would recommend to create a trigger region. Then define some table in your script to store all players who are in the region. Add a player to the table in OnEnter and remove him from the table in OnExit. Then build a loop to go through players in that table and count only those who have Util.GetEntHealth(ent)>0.
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Mateos reacted to palota in How to download Omni-bot
Enemy Territory
If you use ET:Legacy, it is very easy because it automatically downloads and installs Omni-bot.
You can also download ZIP package from the GitHub. You can extract it to any folder and then set omnibot_path cvar.
Most users need to download only one file omni-bot_0_91_ET.zip, which contains binaries, scripts and waypoints.
File omni-bot_0_91_ET_waypoint_mod.zip is the omnibot mod which can be used to create waypoints and goals. If you just want to play the game, it's better to install another mod (legacy, silEnT, n!tmod, Jaymod, NoQuarter, etpub, ...).
The latest development version is available in the SVN repository. You can use TortoiseSVN to checkout http://svn.assembla.com/svn/omnibot/Enemy-Territory/0.8/ If it asks for login credentials, you can enter anything (for example username: x, password: x).
Return to Castle Wolfenstein
Download file omni-bot_0_91_RTCW.zip from GitHub. It contains scripts, waypoints and binaries. It is compatible with the latest version of iortcw.